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	<title>Playful Design &#187; social</title>
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	<link>http://playfuldesign.org</link>
	<description>Improve design through play</description>
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		<title>Design for social play</title>
		<link>http://playfuldesign.org/2009/01/socialplay/</link>
		<comments>http://playfuldesign.org/2009/01/socialplay/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 11:00:46 +0000</pubDate>
		<dc:creator>Federico Fasce</dc:creator>
				<category><![CDATA[Look here!]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[raph koster]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://playfuldesign.org/?p=94</guid>
		<description><![CDATA[Web applications can be considered as virtual spaces. There&#8217;s no need to be Second Life to be a virtual space. And I will drop the &#8220;virtual&#8221; adjective too, because I think there&#8217;s nothing virtual about the relations and the experiences happening on those spaces. I think I will call them &#8220;experiential spaces&#8221; (or maybe &#8220;possibility [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Web applications can be considered as virtual spaces. There&#8217;s no need to be Second Life to be a virtual space. And I will drop the &#8220;virtual&#8221; adjective too, because I think there&#8217;s nothing virtual about the relations and the experiences happening on those spaces.</p>
<p>I think I will call them &#8220;experiential spaces&#8221; (or maybe &#8220;possibility spaces&#8221; *wink*). The name is not important, though. Raph Koster has <a href="http://www.raphkoster.com/2009/01/28/ways-to-make-your-virtual-space-more-social/">this great article</a> about empowering social interactions inside a whatever space. And I think they should be kept in great consideration when designing a social web application in a playful way. Check it out.</p>
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