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	<title>Playful Design &#187; raph koster</title>
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	<link>http://playfuldesign.org</link>
	<description>Improve design through play</description>
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		<title>Finance is a game</title>
		<link>http://playfuldesign.org/2009/05/finance-is-a-game/</link>
		<comments>http://playfuldesign.org/2009/05/finance-is-a-game/#comments</comments>
		<pubDate>Sun, 03 May 2009 07:28:12 +0000</pubDate>
		<dc:creator>Federico Fasce</dc:creator>
				<category><![CDATA[Look here!]]></category>
		<category><![CDATA[finance]]></category>
		<category><![CDATA[raph koster]]></category>

		<guid isPermaLink="false">http://playfuldesign.org/?p=107</guid>
		<description><![CDATA[First of all, let me apologize for having pretty much abandoned this place. I was out in San Francisco looking for new ideas, I played a game with Jane McGonigal, I met the guys of Playtime Antiboredom Society and all in all I had a great time. But, enough with personal statements. I just discovered [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>First of all, let me apologize for having pretty much abandoned this place. I was out in San Francisco looking for new ideas, I played <a href="http://cryptozoo.ning.com/">a game</a> with <a href="http://avantgame.com">Jane McGonigal</a>, I met the guys of <a href="http://paragoogle.com/">Playtime Antiboredom Society</a> and all in all I had a great time. But, enough with personal statements.</p>
<p>I just discovered that finance managing service Mint <a href="http://www.gamesetwatch.com/2009/04/mint_turns_personal_finance_in.php">is trying to make saving money more fun</a> by implementing game-like features in the platform. That could really be a nice example of playful design, and it&#8217;s more important as it is applied to a very serious software. <a href="http://www.raphkoster.com/2009/04/28/why-isnt-money-points/">Raph Koster</a> have some thought about the idea, and an interesting insight about Ultima Online status-symbols.</p>
<p>Unfortunately the new features are for now in private beta (and I cannot try them anyway, as Mint doesn&#8217;t support Italian banks) so if someone is trying it, I would be happy to hear comments about that.</p>
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		<title>Design for social play</title>
		<link>http://playfuldesign.org/2009/01/socialplay/</link>
		<comments>http://playfuldesign.org/2009/01/socialplay/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 11:00:46 +0000</pubDate>
		<dc:creator>Federico Fasce</dc:creator>
				<category><![CDATA[Look here!]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[raph koster]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://playfuldesign.org/?p=94</guid>
		<description><![CDATA[Web applications can be considered as virtual spaces. There&#8217;s no need to be Second Life to be a virtual space. And I will drop the &#8220;virtual&#8221; adjective too, because I think there&#8217;s nothing virtual about the relations and the experiences happening on those spaces. I think I will call them &#8220;experiential spaces&#8221; (or maybe &#8220;possibility [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Web applications can be considered as virtual spaces. There&#8217;s no need to be Second Life to be a virtual space. And I will drop the &#8220;virtual&#8221; adjective too, because I think there&#8217;s nothing virtual about the relations and the experiences happening on those spaces.</p>
<p>I think I will call them &#8220;experiential spaces&#8221; (or maybe &#8220;possibility spaces&#8221; *wink*). The name is not important, though. Raph Koster has <a href="http://www.raphkoster.com/2009/01/28/ways-to-make-your-virtual-space-more-social/">this great article</a> about empowering social interactions inside a whatever space. And I think they should be kept in great consideration when designing a social web application in a playful way. Check it out.</p>
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