Joe Lamantia summarizes his talk at the Italian IA summit.
He worked as a consultant for the website of the PS3 game Killzone 2. And he discovered how much games and social media have in common.
From the functional to the psychological, it seems there really is an ‘architecture of fun’ for both games and social experiences. [...]
Web applications can be considered as virtual spaces. There’s no need to be Second Life to be a virtual space. And I will drop the “virtual” adjective too, because I think there’s nothing virtual about the relations and the experiences happening on those spaces.
I think I will call them “experiential spaces” (or maybe “possibility spaces” [...]
December 19, 2008 – 13:27
Could a game be used as an instructive tool?
Well, a game is an instructive tool in itself. So, why not? It’s exactly what people at mtvU are thinking.
Check out the full story on the Guardian games blog.
December 18, 2008 – 08:58
Sometimes the design process can be playful in itself. Being a post-it junkie, I love playing with sticky notes when I’m designing. It helps to clear my mind and to see emerging patterns.
Long ago Adaptive Path published this post about methods, pointing to some different playful means to brainstorm and get new ideas.
Some of these [...]
December 16, 2008 – 12:38
A wonderful keynote by Amy Jo Kim
December 10, 2008 – 14:05
It appears that we are at a turning point: a recent Pew research states that gamers are more than a half the adult population of USA. Don’t know how things are in Italy, where I live, but the point is clear:
More and more adults are playing.
Almost all teenagers are playing.
All these people are gamers. Their [...]
November 24, 2008 – 08:39
So, this is a start.
If you wonder what this is about, you can start reading the introduction page and the manifesto. Here you will find ideas, links, comments and updates about everything related to playful design.
Just to start, my advice is to follow this speech by Kars Alfrink, which points out all the basic priciples [...]