Joshua Porter has a really interesting interview with Amy Jo Kim.
In the talk Amy Jo points out what game mechanics are and how to apply some of them in community and web design.
By exploring this topic, I must agree with Amy Jo: game mechanics are not a panacea for web design. But I still believe [...]
A lot of analysts are saying that the game industry is quite recession proof.
Satoru Iwata, president of Nintendo, is enjoying the very good results obtained by the new Nintendo DSi in Japan (500000 units in the first month). He seems to agree with the analysts:
It seems more and more people are enjoying games instead of [...]
During these Christmas holidays I’ve played a while Dead Space.
EA Sci-Fi survival horror is a pretty good game per se, with a great atmosphere and the right amount of adrenaline. But one thing really hit me. Is the interface design. The interface in Dead Space is tightly embedded into the game world.
The energy bar in [...]
December 19, 2008 – 13:27
Could a game be used as an instructive tool?
Well, a game is an instructive tool in itself. So, why not? It’s exactly what people at mtvU are thinking.
Check out the full story on the Guardian games blog.
December 18, 2008 – 08:58
Sometimes the design process can be playful in itself. Being a post-it junkie, I love playing with sticky notes when I’m designing. It helps to clear my mind and to see emerging patterns.
Long ago Adaptive Path published this post about methods, pointing to some different playful means to brainstorm and get new ideas.
Some of these [...]
December 17, 2008 – 12:49
Tampere and Playful Experience.
December 16, 2008 – 12:38
A wonderful keynote by Amy Jo Kim
December 11, 2008 – 21:04
“This model is built on the idea that play is a type of conversation.”
Conversation.
Market are conversations.
Social web is all about conversation.
Mmmmmh… it seems to be the right path.
A great concept map by DDO, here.
I’m thinking to have it printed on a HUGE sheet.
(Via Totanus)