Play with your glucose

by Federico Fasce on July 6, 2009

Didget is a new Bayer product that will certainly please children affected with diabetes.
It is a glucose tester that you can connect to a Nintendo DS system through the GBA port (sadly, this won’t be DSi compatible).
The results of the test are stored in the game cart and serve as data to unlock new object in the game and to get achievements.
Didget is one of thos little devices that, though not trevolutionary in themselves, could effectively show how games are able to enact positive behaviours and influence the everyday life.

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Playful learning (japanese!)

by Federico Fasce on June 30, 2009

Dave Harrelson and Alexa Andrzejewski are working on an iPhone application for the website Smart.Fm, a Japanese language learning website.
In a few posts, they are telling how they’re working on the project; last one is really interesting.

First of all they started with the right approach: thinking about the iPhone as a platform and working with in mind its strengths and limitations. Alexa says:

The smart.fm iPhone app should not be a pared down version of the smart.fm website — a path that thinking of it as a “mobile version” might lead us down. Instead, we want the iPhone app to complement the website — not replicate or miniaturize it — and to support the larger experience of learning anytime and anywhere.

Now, what I find fascinating is how they build up a visual language that in a simple yet effective way shows the user achievements. The visualization of achievements and progress, in itself, is an important part of playful design. The use of leaves that become flowers adds up exquisite color and a good sense of wonder in the mastering of learning.

Here are some images of the good work:

items learning milestone-updated

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The third place

June 22, 2009

Aki Järvinen has an interesting couple of posts about how to create social games on platforms like Facebook. In these posts he points out Valentina Rao’s work conducted on the popular social network, which in turn analyzes the concept of third place, brought by the urban sociologist Ray Oldenburg in his book The great good [...]

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Politic playfulness

June 14, 2009

The fresh elected European Parliament Member Debora Serracchiani shows how to apply game design to a political website.

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Play the night

May 20, 2009

Now that’s interesting. Foursquare is a geo-based social network, in which you can track your friends and invite them for a drink if they’re near and stuff like that. But you can earn badges for different actions you make, for places you explore and so on. Dennis Crowley, the mind behind Foursquare, said to the [...]

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Finance is a game

May 3, 2009

First of all, let me apologize for having pretty much abandoned this place. I was out in San Francisco looking for new ideas, I played a game with Jane McGonigal, I met the guys of Playtime Antiboredom Society and all in all I had a great time. But, enough with personal statements. I just discovered [...]

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Killzone and the social experience

March 4, 2009

Joe Lamantia summarizes his talk at the Italian IA summit. He worked as a consultant for the website of the PS3 game Killzone 2. And he discovered how much games and social media have in common. From the functional to the psychological, it seems there really is an ‘architecture of fun’ for both games and [...]

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A safe place

March 3, 2009

This new article by Christina Wodtke on A List Apart gives a sneak peek into the second edition of Information Architecture: blueprints for the web. I found it extremely interesting, and I started making parallels with the concepts of playful design. Take for example point 1, which comes straight from an architecture paper: Conflict: Children [...]

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