Author Archives: Federico Fasce

Play with your glucose

Didget is a new Bayer product that will certainly please children affected with diabetes.
It is a glucose tester that you can connect to a Nintendo DS system through the GBA port (sadly, this won’t be DSi compatible).
The results of the test are stored in the game cart and serve as data to unlock new object [...]

Playful learning (japanese!)

Dave Harrelson and Alexa Andrzejewski are working on an iPhone application for the website Smart.Fm, a Japanese language learning website.
In a few posts, they are telling how they’re working on the project; last one is really interesting.
First of all they started with the right approach: thinking about the iPhone as a platform and working [...]

The third place

Aki Järvinen has an interesting couple of posts about how to create social games on platforms like Facebook.
In these posts he points out Valentina Rao’s work conducted on the popular social network, which in turn analyzes the concept of third place, brought by the urban sociologist Ray Oldenburg in his book The great good place.
Being [...]

Politic playfulness

The fresh elected European Parliament Member Debora Serracchiani shows how to apply game design to a political website.

Play the night

Now that’s interesting.
Foursquare is a geo-based social network, in which you can track your friends and invite them for a drink if they’re near and stuff like that.
But you can earn badges for different actions you make, for places you explore and so on. Dennis Crowley, the mind behind Foursquare, said to the New York [...]

Finance is a game

First of all, let me apologize for having pretty much abandoned this place. I was out in San Francisco looking for new ideas, I played a game with Jane McGonigal, I met the guys of Playtime Antiboredom Society and all in all I had a great time. But, enough with personal statements.
I just discovered that [...]

Killzone and the social experience

Joe Lamantia summarizes his talk at the Italian IA summit.
He worked as a consultant for the website of the PS3 game Killzone 2. And he discovered how much games and social media have in common.
From the functional to the psychological, it seems there really is an ‘architecture of fun’ for both games and social experiences. [...]

A safe place

This new article by Christina Wodtke on A List Apart gives a sneak peek into the second edition of Information Architecture: blueprints for the web.
I found it extremely interesting, and I started making parallels with the concepts of playful design. Take for example point 1, which comes straight from an architecture paper:
Conflict: Children love to [...]